In this session we looked at techniques for drawing an existing building, interior elevations, property line, and drawing a fence.
In the session we looked at the new Resource Manager, especially looking at how we should be using the new manager, how we should be organizing resources, how we should take control of the resource manager, and then we looked at updating our library files.
In this session we looked at callouts, the notes database, and customizing the workspace.
In this session we looked at creating a greenhouse using extrude along the path to create the frames of the greenhouse, but the path had to be a specific size which was a combination of straight sections and a curved roof.
In this session we looked at the concept of applying textures to the wall component of a building. But as well as looking at pictures we also wanted to look at actual 3D modelling of wall components, in this case using board and batten.
This session looked at working planes, automatic working planes, and how symbols behave with automatic working planes.
The main topic for this session was detailing, using detail viewports and linked viewports. A lot time on an Architectural project is spent coordinating detail references with the details, but Vectorworks has a way to automate that.
In this session we tested several methods to see if it was possible to use a subdivision surface for site modifying (it was).
In this session we looked at adding special characters to text, creating sloping walls, techniques with viewports and batch rendering.
In this session we looked at what information should be stored in a tempalte file and what should be stored in Default Content.
In this session we looked at detail viewports, linked viewports, the callout objects that control these viewports, sheet borders, using worksheets to report objects, and using the worksheets to control the objects.
In this session we looked at clerestory windows, the eyedropper tool, windoor and camera match.
In this session we looked at creating an accessible toilet using symbols, creating internal room elevations, the heliodon, and what things should be included in a template file.
in this session we looked at options for exporting a model for a client (using cloud services and 3D PDF), how to line up a mode with the site plan, creating a site model snapshot, and site model errors.
- Default content
- updating default content from 2015 to 2016
- exporting resources to your default content
- Using a worksheet to control title blocks
- Drawing numbering philosophy
- Worksheets to control title block and drawing labels
- Reflected ceiling plans
- Creating a door symbol
- Section viewport
In this session we looked at creating a brick wall using 3D brick objects.
In this session we looked at a tool for creating flow charts, stairs, balustrades, linked viewports, text, hatches, and text along a path.
- viewport rendering
- Line rendering/OpenGL rendering 1:03
- setting up prospective viewport 2:13
- hidden line rendering 5:26
- text along path 7:39
- creating image prop of logo 14:39
- create image prop of logo 32:55
- editing glow texture on image prop 41:07
- editing low texture on text model 47:17
- duplicate and edit text along path 52:30
- title block (sheet border)
- creating a custom title block 9:05
- stair tool 30:34
- stair max/min settings 30:54
- custom stair 37:02
- import symbol library to Resource Browser favorites 46:48
- removing Resource Browser favorites 50:30