In this session we looked at clerestory windows, the eyedropper tool, windoor and camera match.
In this session we looked at creating an accessible toilet using symbols, creating internal room elevations, the heliodon, and what things should be included in a template file.
in this session we looked at options for exporting a model for a client (using cloud services and 3D PDF), how to line up a mode with the site plan, creating a site model snapshot, and site model errors.
- Default content
- updating default content from 2015 to 2016
- exporting resources to your default content
- Using a worksheet to control title blocks
- Drawing numbering philosophy
- Worksheets to control title block and drawing labels
- Reflected ceiling plans
- Creating a door symbol
- Section viewport
In this session we looked at creating a brick wall using 3D brick objects.
In this session we looked at a tool for creating flow charts, stairs, balustrades, linked viewports, text, hatches, and text along a path.
- viewport rendering
- Line rendering/OpenGL rendering 1:03
- setting up prospective viewport 2:13
- hidden line rendering 5:26
- text along path 7:39
- creating image prop of logo 14:39
- create image prop of logo 32:55
- editing glow texture on image prop 41:07
- editing low texture on text model 47:17
- duplicate and edit text along path 52:30
- title block (sheet border)
- creating a custom title block 9:05
- stair tool 30:34
- stair max/min settings 30:54
- custom stair 37:02
- import symbol library to Resource Browser favorites 46:48
- removing Resource Browser favorites 50:30
- 3D text along a path
- 3D curved window 6:19
- creating a symbol from the window 14:07
- inserting symbol in a wall 16:05
- stories for split level projects 21:55
- stairs on split level buildings 39:46
- clip cube to control viewing 41:49
- section viewport from clip cube 42:17
- using layer colors 47:09
- creating plan section viewport 50:18
- roof accessories 0:00
- framing member for roof flashing 0:48
- creating new classes 1:37
- extrude along path 3:10
- align gutter to roof 4:42
- editing roof style settings 6:19
- editing gutter path 8:05
- extrude along path for handrail 11:05
- fitting fence to site model 20:51
- export DXF options 31:09
- inserting a custom door symbol into a wall
- hybrid symbols
- dimension standards
- stake object
- fixing a bad file
- creating a site model
- placing site modifiers
- placing a road
The main topics covered:
- importing and upgrading an old project
- default attributes
- unified view and unified view options
- creating a corner stair and stair tools
- adding tools to your workspace
- locating old (legacy) tools and adding these to your workspace
- editing and managing workspaces
In this session we looked at site modelling again. In particular, we looked at a special case where we wanted to create site modifiers above the site model (it’s actually a construction pad above the level of the site model for drainage). This is probably the first time that we have looked at the concept of site modelling, how it actually works and I’ve drawn an example to show exactly how Vectorworks calculates the contours.
In this session we started by looking at wall styles. The question was about using wall styles to draw an existing project. One of the problems with using wall styles is the challenge when you come to draw an existing plan and the wall widths are not consistent. This could involve you having several different wall styles to cover the different widths, which is made worse if you need to show some of the walls is being demolished (which effectively doubles the number of wall styles needed). Continue reading
In this session we looked at creating a window schedule. When people talk about a window schedule there can be two possible things that they are talking about they could be talking about a written report giving the window number the size the configuration information about the window and so on, or they could be talking about an elevation of the windows.
In the session we looked at Section Viewports. There seems to be some confusion with dealing with Section Viewports so we went through several options and settings dealing with these. To start with, we looked at a standard Section Viewport created from a design layer, (this isn’t the only way to create a Section Viewport, you can also create Section Viewports using sheet layers if you select a viewport first).
There was only one person at this session, so he was able to ask all the questions. The main issues related to a specific project that with a parapet boundary wall and he wanted to know how to create the roof, how to set the roof back to create an internal gutter and how to set the height of the parapet wall so that it followed the roof outline.
We looked at the Visibility tool, it is perfect for turning off the classes of unwanted information and it even works on classes of objects inside viewports (without entering the viewport). Holding down the V key will temporarily turn all the classes back on so you can see information that has been turned off.