In this session we looked at creating a greenhouse using extrude along the path to create the frames of the greenhouse, but the path had to be a specific size which was a combination of straight sections and a curved roof.
In this session we looked at the concept of applying textures to the wall component of a building. But as well as looking at pictures we also wanted to look at actual 3D modelling of wall components, in this case using board and batten.
This session looked at working planes, automatic working planes, and how symbols behave with automatic working planes.
The main topic for this session was detailing, using detail viewports and linked viewports. A lot time on an Architectural project is spent coordinating detail references with the details, but Vectorworks has a way to automate that.
In this session we tested several methods to see if it was possible to use a subdivision surface for site modifying (it was).
In this session we looked at adding special characters to text, creating sloping walls, techniques with viewports and batch rendering.
In this session we looked at what information should be stored in a tempalte file and what should be stored in Default Content.
In this session we looked at detail viewports, linked viewports, the callout objects that control these viewports, sheet borders, using worksheets to report objects, and using the worksheets to control the objects.
In this session we looked at clerestory windows, the eyedropper tool, windoor and camera match.
In this session we looked at creating an accessible toilet using symbols, creating internal room elevations, the heliodon, and what things should be included in a template file.
in this session we looked at options for exporting a model for a client (using cloud services and 3D PDF), how to line up a mode with the site plan, creating a site model snapshot, and site model errors.
- Default content
- updating default content from 2015 to 2016
- exporting resources to your default content
- Using a worksheet to control title blocks
- Drawing numbering philosophy
- Worksheets to control title block and drawing labels
- Reflected ceiling plans
- Creating a door symbol
- Section viewport
In this session we looked at creating a brick wall using 3D brick objects.
In this session we looked at a tool for creating flow charts, stairs, balustrades, linked viewports, text, hatches, and text along a path.
- viewport rendering
- Line rendering/OpenGL rendering 1:03
- setting up prospective viewport 2:13
- hidden line rendering 5:26
- text along path 7:39
- creating image prop of logo 14:39
- create image prop of logo 32:55
- editing glow texture on image prop 41:07
- editing low texture on text model 47:17
- duplicate and edit text along path 52:30
- title block (sheet border)
- creating a custom title block 9:05
- stair tool 30:34
- stair max/min settings 30:54
- custom stair 37:02
- import symbol library to Resource Browser favorites 46:48
- removing Resource Browser favorites 50:30
- 3D text along a path
- 3D curved window 6:19
- creating a symbol from the window 14:07
- inserting symbol in a wall 16:05
- stories for split level projects 21:55
- stairs on split level buildings 39:46
- clip cube to control viewing 41:49
- section viewport from clip cube 42:17
- using layer colors 47:09
- creating plan section viewport 50:18
- roof accessories 0:00
- framing member for roof flashing 0:48
- creating new classes 1:37
- extrude along path 3:10
- align gutter to roof 4:42
- editing roof style settings 6:19
- editing gutter path 8:05
- extrude along path for handrail 11:05
- fitting fence to site model 20:51
- export DXF options 31:09
- inserting a custom door symbol into a wall
- hybrid symbols
- dimension standards
- stake object
- fixing a bad file