In this session, we discussed challenges with uploading to the Cloud Services Portal, covered quick line weight and hatching methods to make drawings more readable, and talked about coordination issues with title blocks.
In this session, we reviewed whether to put information on a design layer, class, or sheet layer as we discussed how to set up a helpful file template.
In this session, we created a recession plane, modified slab components to work with a brick-clad wall, modeled a slab edge, imported a Microsoft Excel spreadsheet into Vectorworks, changed the rendering of Gable Walls, and discussed how to transfer preferred settings from one section to another.
In this session, we looked at the benefits gained from using the Design Layer viewport.
In this session, we made a pivoted door, demonstrated how to make changes to a worksheet, discussed the Downspout and Baseboard plug-ins from A|F Design, looked at the advantage of using Window’s Character Map, and designated the angles of lines to make boundary lines without using the Property Line tool.
In this session, we looked at the function of stories and levels compared with design layers, as well as how to easily create elevations.
In this session, we looked at how to set up design layers and stories for a project with a complex building design.
In this session, we showed the flexibility and importance of using object styles in projects, reviewed how to create a slab for a complex set of walls—including adding slab drainage—and discussed setting up interior elevations.
In this session, we covered how to quickly add drainage to a parking area, combine two roofs together, add dormer windows or skylights, and use the various stair tools in Vectorworks, as well as discussing the advantages of using Vectorworks Cloud Services.
In this session, we went through an overview of the new Title Block Border Tool in Vectorworks 2018.
In this session, we discussed the new upgrade to Vectorworks 2018—should you upgrade right away or shouldn’t you?—and opened up an old project file in VW 2018 to see how it behaved. We also covered some tricks for working with dimensions, the new feature in VW2018 that allows you to work in multiple drawing views, and the updated Detail Callout Marker Tool.
In this session, we covered how to set the graphic style of various labels—such as Drawing Labels, Scale Bars, and Detail Callout Markers—and how to use the Curtain Wall tool to powerfully control curtain walls, which can be used for objects such as shop fronts, bay windows, and bookshelves.
In this session, we looked at the Resource Manager in more detail and covered what things can be stored in a personal library file and what things should be saved in a template file.
In this session, we covered how to transfer Vectorworks resources from one computer to another, clarified several points from last month regarding the Callout Tool, discussed how settings work together to create complicated objects in WinDoor, and answered numerous questions regarding windows.
In this session, we looked at bringing customized dimensions into a project from another file and at how to work with wall heights, including how to modify or remove wall peaks.
In this session, we looked at creating keynotes and legends with the Callout Tool, working with details, and how best to modify the shapes of simple details.
In this session, we looked at three main topics. We looked at how to create a car park area that slopes in two directions, we looked at creating a building project that does not use stories, and we looked at how to control the graphics of wall components.
In this session, we looked at slabs, and we looked at counting special parts, particularly objects where you might need to create a record format in order to count them.
In this session, we looked at capping the end of a wall, and we looked at roading on a site model. We spent most of the time looking at roading, how to set the road in relation to a site model and how to make changes to the end of a Roadway object so that it matches the opening of a garage.
In this session, we looked at three main topics. We looked at different types of symbols, how to control the graphic style of symbols, and how to create a section viewport that uses two-point perspective.