3D Modeling Special Interest Group – November 2016


In this session we want to look at a few disconnected 3D modelling challenges. The first one was how to create a complex table leg, something like a Louis XIV table then we had a question about creating a specific kitchen cabinet that had to be designed to fit walls that were not 90° apart, and finally we looked at creating an outdoor fireplace.

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3D Modeling Special Interest Group – September 2016


In this session we looked at what is new in Vectorworks 2017 in relation to 3D modeling, focusing on Subdivision Modeling and Camera Match. Vectorworks 2017 now includes Camera Match and Renderworks. Subdivision Modeling has been substantially improved with the inclusion of some new modes.

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3D Modelling Special Interest Group – February 2016

3Dmodeling, vectorworks

Topics Covered:

  • Creating Soft 3D Clothes
  • Differences between OpenGL Rendering and Final Quality Rendering
    • OpenGL rendering options
    • using the render bitmap tool
  • Window Numbers on Elevations
    • 3-D text on cabinets
  • Creating a Strip Light
    • creating a glow texture for lighting
    • creating a line light

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3D Modelling Special Interest Group – November 2015



Topics covered:

  • subdivision modelling basics
  • subdivision primitives
  • more subdivision modeling to make a hedge
  • revolve with rail
  • sweep to make a balustrade
  • extrude along path
  • subdivision modeling with shell solid
  • solid modeling to make a furniture unit
  • getting textures form VSS
  • creating a special light fixture

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3D Modelling Special Interest Group – August 2015

August_016In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also had 2D and 3D components to it. We also looked at creating symbol that was built solely out of 3-D information and how we could ensure that in plain view it looked correct using Auto-hybrid.

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3D Modelling Special Interest Group – June 2015


In this session we looked at replicating a sink unit from a web site. This can be done if you think about the slab as one object and the bowl as a separate object that you subtract from the slab. The trick then is to create the two objects, subtract one from the other, then edit the slab and fillet the edges to create a reasonable model . The second part of the session looked at a bar in a house. This was created using a combination of 3D tools (Extrusion, Taper Face, Push/Pull, Subtract Solid, etc.).

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3D Modelling Special Interest Group – May 2015

image134In this session we looked at creating a bar for a nightclub. This allowed use to look at Extrude Along Path…, Extract tool, Create Surface Array…, Convert to Line Light, and we added lights and rendered the screen. This session suffered from sound issues and a major crash that meant that I had to recreate the model.

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3D Modelling Special Interest Group – April 2015

image105In this session the attendees wanted to look at modeling a simple greenhouse (Glasshouse). This project is reasonably straightforward and requires the understanding of some 3-D tools and commands. For example, the command used most to create this object is Extrude Along Path… This command is extremely useful for creating objects that follow a path shape.

At the start of the movie this command is covered in detail, using an example that has been troubling one of the attendees (the capping on a balustrade). This part of the movie is useful because it explains the concept behind Extrude along Path. After this we start creating a greenhouse using Extrude along Path, the Push/Pull tool, and the Move By Points tool to create duplicate objects. Another useful technique covered in this movie is the Automatic Working Planes. This concept needs some explanation, so we briefly covered what is the difference between screen plane, layer plane, and working plane.

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