3D Modeling Special Interest Group – January 2017

3D_Modeling_Jan_17

This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.

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3D Modeling Special Interest Group – December 2016

3d_Model_December_2016

In this session we looked at using standard objects, such as the table, to try to create the objects that we require and we looked at 3D people. With the example of the table, one user wanted to use a simple table, but use different chairs, and another user wanted to look at where you could source some good 3D people.

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3D Modeling Special Interest Group – November 2016

3d_model_nov_16

In this session we want to look at a few disconnected 3D modelling challenges. The first one was how to create a complex table leg, something like a Louis XIV table then we had a question about creating a specific kitchen cabinet that had to be designed to fit walls that were not 90° apart, and finally we looked at creating an outdoor fireplace.

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3D Modeling Special Interest Group – September 2016

3dmodel_029_sept_16

In this session we looked at what is new in Vectorworks 2017 in relation to 3D modeling, focusing on Subdivision Modeling and Camera Match. Vectorworks 2017 now includes Camera Match and Renderworks. Subdivision Modeling has been substantially improved with the inclusion of some new modes.

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3D Modelling Special Interest Group – February 2016

3Dmodeling, vectorworks

Topics Covered:

  • Creating Soft 3D Clothes
  • Differences between OpenGL Rendering and Final Quality Rendering
    • OpenGL rendering options
    • using the render bitmap tool
  • Window Numbers on Elevations
    • 3-D text on cabinets
  • Creating a Strip Light
    • creating a glow texture for lighting
    • creating a line light

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3D Modelling Special Interest Group – November 2015

 

3D_Model_019_Nov_15

Topics covered:

  • subdivision modelling basics
  • subdivision primitives
  • more subdivision modeling to make a hedge
  • revolve with rail
  • sweep to make a balustrade
  • extrude along path
  • subdivision modeling with shell solid
  • solid modeling to make a furniture unit
  • getting textures form VSS
  • creating a special light fixture

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3D Modelling Special Interest Group – August 2015

August_016In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also had 2D and 3D components to it. We also looked at creating symbol that was built solely out of 3-D information and how we could ensure that in plain view it looked correct using Auto-hybrid.

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3D Modelling Special Interest Group – June 2015

3D_014

In this session we looked at replicating a sink unit from a web site. This can be done if you think about the slab as one object and the bowl as a separate object that you subtract from the slab. The trick then is to create the two objects, subtract one from the other, then edit the slab and fillet the edges to create a reasonable model . The second part of the session looked at a bar in a house. This was created using a combination of 3D tools (Extrusion, Taper Face, Push/Pull, Subtract Solid, etc.).

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