This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.
In this session we looked at using standard objects, such as the table, to try to create the objects that we require and we looked at 3D people. With the example of the table, one user wanted to use a simple table, but use different chairs, and another user wanted to look at where you could source some good 3D people.
In this session we want to look at a few disconnected 3D modelling challenges. The first one was how to create a complex table leg, something like a Louis XIV table then we had a question about creating a specific kitchen cabinet that had to be designed to fit walls that were not 90° apart, and finally we looked at creating an outdoor fireplace.
In this session we looked at what’s new in Vectorworks 2017. In particular we looked at subdivision and the two new tools (mirror mode and bridge mode) and we looked at Slab drainage.
In this session we looked at what is new in Vectorworks 2017 in relation to 3D modeling, focusing on Subdivision Modeling and Camera Match. Vectorworks 2017 now includes Camera Match and Renderworks. Subdivision Modeling has been substantially improved with the inclusion of some new modes.
In this session we looked at modeling a swinging sun bed supported on 4 columns. This project will involve extrusions, extrude along path, subdivision modeling, creating drawings, lighting, and getting resources from other projects.
In this session we looked at ways that a 3D drawer object could be manipulated to create various widths, controlling symbol insertion points, and creating a wall recess.
In this session we covered several 3D creation tools to create curving surfaces, projecting object to these surfaces, using contours to create a new object, and creating accurate production drawings from a 3D object.
In this session we looked at various ways to create a bath object using several different 3D tool and commands, then we applied some of the same tools to creating a 3D Bookcase, finally converting it into an Auto Hybrid.
- 3D models online
- Bath using loft surface
- Bath using subdivision modelling
- Surface array for wall panelling
- Creating a vaulted ceiling
- Creating Soft 3D Clothes
- Differences between OpenGL Rendering and Final Quality Rendering
- OpenGL rendering options
- using the render bitmap tool
- Window Numbers on Elevations
- 3-D text on cabinets
- Creating a Strip Light
- creating a glow texture for lighting
- creating a line light
- deform tool
- creating contours
- editing contours
- loft surface
- subtract surface
- getting 3D objects from the internet
- extrude along path on a site model
- loft surface along a site model
- fillet edge
- creating textures
- editing texture images
- getting textures from VSS
- 3D text
- deform 3D model
- creating textures again
- subdivision modelling basics
- subdivision primitives
- more subdivision modeling to make a hedge
- revolve with rail
- sweep to make a balustrade
- extrude along path
- subdivision modeling with shell solid
- solid modeling to make a furniture unit
- getting textures form VSS
- creating a special light fixture
- creating construction details in 3-D
- hybrid symbols
- automatic working plane
- subdivision modelling
In this session the users want to look at a couple of things. The first thing they wanted to look at was how to make a 3D symbol of a refrigerator read better in elevation and perspective. This involved editing a symbol that was already created, and the symbol also had 2D and 3D components to it. We also looked at creating symbol that was built solely out of 3-D information and how we could ensure that in plain view it looked correct using Auto-hybrid.
In this session the users wanted to look at a stair that had non-standard treads on the lowest two steps. They wanted the steps to fair out at the bottom and they wanted a newel post at the end of the standard handrail.
In this session we looked at replicating a sink unit from a web site. This can be done if you think about the slab as one object and the bowl as a separate object that you subtract from the slab. The trick then is to create the two objects, subtract one from the other, then edit the slab and fillet the edges to create a reasonable model . The second part of the session looked at a bar in a house. This was created using a combination of 3D tools (Extrusion, Taper Face, Push/Pull, Subtract Solid, etc.).