3D Modeling Special Interest Group – April 2018

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In this session, we created a complex water slide shape, comparing the advantages of turning it into a hybrid symbol instead of an Auto Hybrid, explored using the hybrid symbol for cabinetry and added a chimney to a curved roof.

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3D Modeling Special Interest Group – March 2018

3D_Model_mar_18

In this session, we used various methods—the Extrude Along Path command, the Foliage tool, and the Create Surface Array command—to create a vertical garden, as well as discussing how to create a transparent color mask and how to use the Chain Extrude tool.

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3D Modeling Special Interest Group – January 2018

3D_model_jan_18

In this session, we discussed a bit about using textures versus making a 3D model, covered how turning the Callout tool into a symbol can add functionality to it, constructed a room with various moldings and panels, created a texture, and demonstrated aspects of using the Create Interior Elevation Viewport command, the Create Wall Projection and Create Wall Recess commands, and the Fit Walls to Objects command.

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3D Modeling Special Interest Group – November 2017

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In this session, we covered importing a SketchUp chair into a Vectorworks file, discussed some of the changes to the Subdivision Modeling modes in Vectorworks 2018, and highlighted some stair tricks and tips, such as making a simple stair into a site modifier and quickly creating a custom stair.

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3D Modeling Special Interest Group – May 2017

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In this session, we looked at creating a tapered extrude for a table leg, creating quicker viewports from objects, creating a custom sketch style for a drawing, using the Fillet tool, and creating a Queen Anne style table leg.

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3D Modeling Special Interest Group – April 2017

3D Special Interest Group April 2017In this session, we wanted to look at how we could create a 3D model for the Tizio lamp, a classic table lamp designed by Richard Sapper in 1972. Creating a model from a known object will allow us to look at how we can start with a complex shape and break it up into simple chunks. Breaking up your 3D object into simple manageable chunks is an important skill in 3D modeling.

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