In this session, we discussed a bit about using textures versus making a 3D model, covered how turning the Callout tool into a symbol can add functionality to it, constructed a room with various moldings and panels, created a texture, and demonstrated aspects of using the Create Interior Elevation Viewport command, the Create Wall Projection and Create Wall Recess commands, and the Fit Walls to Objects command.
In this session, we discussed the process for modeling a specific type of chair—a modern industrial X chair—and went through the construction step by step. Continue reading
In this session, we covered importing a SketchUp chair into a Vectorworks file, discussed some of the changes to the Subdivision Modeling modes in Vectorworks 2018, and highlighted some stair tricks and tips, such as making a simple stair into a site modifier and quickly creating a custom stair.
In this session, we covered matching the 3D look of slab objects with their 2D look, editing Extrude Along Path objects, modifying the lighting and rendering settings, and using some of the 3D Power Pack tools and Subdivision Modeling tools.
In this session, we went through the steps needed for making a scroll object. Along the way, we touched on how to use the Extrude Along Path command, the Loft Surface Tool, and Working Planes.
In this session, we first looked at the Automatic Working Plane and how to take advantage of instant push/pull features when constructing objects in a 3D view; then, we applied these techniques in building a pool.
In this session, we looked at modeling a kidney-shaped subdivision model, controlling Auto Hybrids by using classes, creating semi-transparent trees as well as exploring the Vectorworks 2017 Railing/Fence Tool and highlighting a Downspout plug-in for Vectorworks.
In this session, we looked at how to control objects with different working planes by using the Align Plane Tool, different methods for constructing countertops, and how to align callouts by using the Align/Distribute Leader Lines command.
In this session, we looked at creating a tapered extrude for a table leg, creating quicker viewports from objects, creating a custom sketch style for a drawing, using the Fillet tool, and creating a Queen Anne style table leg.
In this session, we wanted to look at how we could create a 3D model for the Tizio lamp, a classic table lamp designed by Richard Sapper in 1972. Creating a model from a known object will allow us to look at how we can start with a complex shape and break it up into simple chunks. Breaking up your 3D object into simple manageable chunks is an important skill in 3D modeling.
In this session we looked at auto hybrid objects which lead us onto looking at creating downpipes (downspouts) for a project.
In this session the attendees wanted to look at how to create a helical ramp for a car park building. This might sound complex, but using reasonably simple Vectorworks 3D modelling techniques it was quick to create. The users then wanted to make it more complex by adding handrails and uprights. Then we looked at using the helical ramp as a site modifier.
This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.
In this session we looked at using standard objects, such as the table, to try to create the objects that we require and we looked at 3D people. With the example of the table, one user wanted to use a simple table, but use different chairs, and another user wanted to look at where you could source some good 3D people.
In this session we want to look at a few disconnected 3D modelling challenges. The first one was how to create a complex table leg, something like a Louis XIV table then we had a question about creating a specific kitchen cabinet that had to be designed to fit walls that were not 90° apart, and finally we looked at creating an outdoor fireplace.
In this session we looked at what’s new in Vectorworks 2017. In particular we looked at subdivision and the two new tools (mirror mode and bridge mode) and we looked at Slab drainage.
In this session we looked at what is new in Vectorworks 2017 in relation to 3D modeling, focusing on Subdivision Modeling and Camera Match. Vectorworks 2017 now includes Camera Match and Renderworks. Subdivision Modeling has been substantially improved with the inclusion of some new modes.
In this session we looked at modeling a swinging sun bed supported on 4 columns. This project will involve extrusions, extrude along path, subdivision modeling, creating drawings, lighting, and getting resources from other projects.
In this session we looked at ways that a 3D drawer object could be manipulated to create various widths, controlling symbol insertion points, and creating a wall recess.