In this session, we looked at what to watch out for when creating symbols, how adding a 2D locus to a repeatable symbol helps in lining up copies of the symbol, and how the Render Bitmap tool can help in creating the 2D component of a symbol.
In this session, we reviewed the primary site modifiers—Contour, Pad, Grade Limits, and Pad with Retaining Edge—discussed changing the User Origin and working with external reference points, showed how to place fences on the surface of a site model, and turned a sketch into an Image Prop for a conceptual presentation.
In this session, we created a complex water slide shape, comparing the advantages of turning it into a hybrid symbol instead of an Auto Hybrid, explored using the hybrid symbol for cabinetry and added a chimney to a curved roof.
In this session, we covered how slabs and walls can come together—how adding components to slab styles and wall styles can really enhance the level of detail possible in your drawings—and how to create a more flexible detail viewport.
In this session, we looked at the basic concepts of 3D modeling, including working planes, the floating datum, 3D viewing, the extrude, the multiple extrude, the tapered extrude, the sweep, and simple solid modeling.
In the past we have looked at Design Layers, Classes, Viewports, Sheet layers, and other organising concepts. The purpose of this manual is to look at how to bring all these together to work on a large project. We will be looking in detail at some of these concepts to see how they would come together for a larger project.
The workflow that we can use for a large project depends on the type of large project that we’re talking about and the number of people working on the project:
Large single building (school or office)
Multiple building (school or office)
Medium-density housing subdivision
High-density housing (apartment building)
Multiple building project with a single large building (holiday resort)
In the past, we have looked at Design Layers, Classes, Viewports, Sheet Layers, and other organizing concepts. The purpose of this manual is to look at how to bring all of these together to work on a large project. We will be looking in detail at some of these concepts to see how they come together on a larger project.
We are pleased to announce that the new landmark course for Vectorworks 2018 is finally complete. I know this has taken longer than most people expected. The course has been completely redesigned from the ground up and it now follows the structure of the two-day Landmark BIM because that has been so successful in New Zealand.
The course has completely new movies and exercises. The total running time of the videos is just over six hours and 43 minutes, which should take you about a week to complete.
In this session, we discussed challenges with uploading to the Cloud Services Portal, covered quick line weight and hatching methods to make drawings more readable, and talked about coordination issues with title blocks.
In this session, we used various methods—the Extrude Along Path command, the Foliage tool, and the Create Surface Array command—to create a vertical garden, as well as discussing how to create a transparent color mask and how to use the Chain Extrude tool.
In this session, we covered how using plant sizes from the Plant Definition can affect your work flow differently than using a custom plant size, constructed a pergola with framing members, made a mono-pitch roof for the pergola, and set up a Framing Member report for our pergola.
Worksheets are like simple spreadsheets. They allow you to calculate and report information in your Vectorworks files. This is a powerful technique. It has been available in Vectorworks for many years.
You can use worksheets to find objects, report them, and do calculations on them. Worksheets are a very helpful part of Vectorworks.
In this session, we looked at some basic concepts in 3D modeling, covered how to speed things up with the numeric keypad and other key combinations, discussed the floating datum and texture mapping, and showed how to turn a 3D object into a symbol.
In this session, we created a recession plane, modified slab components to work with a brick-clad wall, modeled a slab edge, imported a Microsoft Excel spreadsheet into Vectorworks, changed the rendering of Gable Walls, and discussed how to transfer preferred settings from one section to another.
A site model is a 2D and 3D representation of a mathematical model that is based on 3D data. In simple terms, a site model is a 3D digital version of your site. You can use it for visualization, solar studies, cut and fill calculations, and much more. These sessions look at importing information and using that information to create the site models.