If you are using Windoor, you can use the vertical divisions to create a full height door with ½ height sidelight next it. With the standard Vectorworks doors and windows you can’t create this object using the same technique, but there is a way to do it. create the door and sidelight that you require and make sure that the jam of the door in the sidelight overlap. Select the door and window. Make a symbol from them.
When you create a door, choose the option to use Symbol Geometry and use your door symbol. This allows you to use the door object and add it to your schedule.
When you open a file, you sometimes find that all the viewports need updating. This can be frustrating and time consuming. There are a few things you can try. You can enable the Viewport Cache or you can convert the viewports to bitmaps.
In these sessions we looked at creating drawings for landscaping projects. These projects require that you use Design Layers, Classes, Sheet layers, and Viewports. This is similar to setting up drawings for any project. In these sessions we looked at when to use design layers and classes, how to create viewports and how to link viewports together.
These sessions are not about how to draw the landscape, they are about how to make the drawings from the information that you have.
You can’t change the scale of the viewport by interactively scaling it (using the selection tool to drag the corner). But you are allowed to do this to a group. If you make the viewport into a group, then you can and interactively scale it.
Vectorworks 2017 introduced a change to the plant spacing. in the past your plant spacing was a specific number and that was it. Now, plant spacing can be a specific number or it can be “Best Fit.” The idea of best fit is that Vectorworks will try to put as many plants as it can using the spacing that you have specified, but it will always place plant start click and at the end click. As well as that, Vectorworks added the option to have the row spacing different from the plant spacing.
Who would have thought. When I started this 10 years ago the internet was still new, the idea of online training was still in its infancy. Now, it is everywhere. I started this subscription service with a few members and now we have hundreds of subscribers.
Vectorworks has the ability to create custom leaves for a door. You can use this to create any door shape that you want. The only thing to look out for is that the door leaf has to be a 3D Symbol. The 3D objects have to be simple (extrusions, add solids, subtract solids, or generic solids). You can also use this technique to create partial height doors (bar doors).
This is a new technique in Vectorworks 2017. You can use a level to control the insertion point of a symbol. In this example I have a symbol for a power outlet with a 3D component. If you create a level for this symbol, you can set the height of the symbol using the level. When you need to change the elevation of all the power outlet in that story, change the level elevation. All the power sockets on that story will update.
Object Styles are a combination of a Plugin Object and a Symbol. When you place several Plugin objects in your drawing, they are all individuals. When you make changes to one of them, it does not affect any of the others. A symbol in the drawing is an exact copy of the one in the Resource Manager. When you place several in the drawing they are all the same. When you edit the symbol definition, they all update.
An Object Style is part way between a plugin object and a symbol. The object style can control all of the parts of the plugin, or just a few, you choose. You can make it more like a plugin and have more flexibility, or you can make it more like a symbol and have less flexibility.
This session looked at the problem of creating several curving driveways and paths. The texture should follow the curve and the path. We focused on using the Hardscape tool. This gives us the shape that we needed and there is also the ability to have the hatching follow the shape of the curve. We also looked at ways to create the paving pattern where the hardscape tool would not give us the shape we needed.
This session is not a beginner session on 3D modelling, it is an intermediate/advanced session. We covered the concept of meshes, modelling history, generic solids, and a small amount of basic 3D modelling. The users wanted to look at how we could use the history of the 3D modelling to change objects.
In this session the users wanted to look at the Resource Manager. In the past we have discussed Default Content. In this session we looked at default content from the point of view of only having one single library file.
In this session we looked at the commands that are available in the Event Design menu. There are several commands here that make it very easy to create a 3D visualisation of an event. You can start by creating walls, creating stages, adding seating, and creating drawings. After creating the event, we created a coffered ceiling. Then set up views using cameras, and created perspective viewports.
In this session we looked at the Resource Manager. This was introduced with Vectorworks 2017 and it does mean reorganising your default content. In the past default content was in one folder (Defaults) but with Vectorworks 2017 the default content is now into folders (Defaults and Object Styles). So we looked at this concept of the default content and then we also looked at the concept of object styles.
In this session we looked at creating an exploded view of a project, we looked at strategies for creating roofing options, and a discussion about textures (where you want to the same style of texture but with different colours).
This is the first session for this Special Interest Group. In this session we looked at creating symbols, creating Record Formats, and reporting. In particular we looked at the problem of creating stage platforms, placing them in the design and reporting the number of stages needed.
In this session we looked at quick and simple ways to create 3D objects, how you can use these to create more complex objects, how to find more complex 3D objects online, how to import them, and how to use the imported models.
In this session we looked at how to add an image prop to a plant, how to create a plant, how to create and edit a custom workspace, how the plants connect to the Vectorworks plants database, how to use the Plants Database, and a quick introduction to using record formats in viewports.