InteriorCAD XS is a plug-in for Vectorworks. In fact, it is a suite of plug-in tools. It does not come as a standard installation; it is something that you have to purchase in addition to Vectorworks.
Vectorworks 2017 has a new Custom Cabinet tool that is a derivative of InteriorCAD. Interior CAD comes in two suites: InteriorCAD XS, which we will be looking at, and the fuller, more complex version for kitchen manufacturing, which is called InteriorCAD. In this manual, we will only be looking at InteriorCAD XS.
Vectorworks comes with basic cabinets and the Custom Cabinet tool mentioned above. These are often enough for some designers. Some designers want to have more flexibility in their ability to design cabinetry. In this case, InteriorCAD XS is a good solution.
In this session, we looked at capping the end of a wall, and we looked at roading on a site model. We spent most of the time looking at roading, how to set the road in relation to a site model and how to make changes to the end of a Roadway object so that it matches the opening of a garage.
In this session, we looked at three main topics. We looked at different types of symbols, how to control the graphic style of symbols, and how to create a section viewport that uses two-point perspective.
Next week, we have sessions that focus on using InteriorCAD XS. These sessions will focus on an introduction to using it rather than focusing on the advanced features. When you learn the basics really well, the advanced features are easy to deal with.
In order to understand how InteriorCAD XS has been designed, we will be looking at creating a few units, as shown in the sketch.
The advanced topics cover section viewports again, focusing on how to get the detail of the building accurately described in the section, employing sections to create details and internal room elevations, and using the Marker tools to link viewports together.
The intermediate concepts cover section viewports, creating standard viewports, and creating multiple viewpoints. These concepts assume that you understand design layers and classes. There will be more detail about section viewports in the advanced topics.
The basic concepts include understanding design layers and classes and when to use a layer or a class. We will also look at using viewports to create drawings. The basic concepts assume that all the work has been done for us and that all we have to do is to assemble the information into drawings.
Creating drawings for a building project is relatively straightforward when you have your design layers, classes, and building information model. But, that would make for a very short manual. What we also need to look at is how we get our design layers, classes, and building information model ready so that it is then easy to create the drawings.
Once we have these items, we will use viewports and sheet layers to create the drawings. This manual is structured to look at the basic concepts first, then the intermediate concepts, and finally the advanced concepts of creating drawings.
There are some powerful techniques for setting up drawings for a landscape project. Although, these techniques are not unique to landscape projects. Almost all the techniques covered in this manual can be used for creating drawings for any project. Regardless of your profession, you can apply the techniques that you learned in this manual.
You might also have noticed that some of these techniques are too large to cover in this manual and you have been referred to other manuals. Please have a look at these and other manuals to learn more about these techniques.
Vectorworks has a Roof Framing command that is designed to create framing members for a roof (which I covered some time ago). You can also use this to create framing for roof faces. When I create roof faces I tend to be sloppy about the pitch line of the roof face (provided that it looks OK), but this has an affect on the creation of the framing. Watch the movie to find out more.
Nudge is where you move objects a small amount using the shift+arrow keys. It can be useful, but watch out if you need to measure the objects. There are also Vectorworks Preferences that control the nudging. In this extended podcast I explain all the options.
In the previous section we looked at the basic concept of the Record Format. In this section will look at using record formats with other objects. Record format is a very powerful when attached to objects, especially symbols.
A record format is a way to record information on an object. The record format can be a simple one that only records one piece of information about an object. However, your record format can also be a complex one that will record several pieces of information about an object.
The previous section was all about beginner topics, which everyone should know. This section is all about the intermediate topics that you will need to know in order to create your drawings from the 3D model.
This section will be about how the 3D parts of the design work.
These are topics that are the foundations of creating drawings. Creating the information is nothing if you cannot organise it into drawings.
To create drawings we use several concepts. These concepts include Design layers, Classes, Viewports, and Sheet Layers. These concepts are used in conjunction with each other to create drawings, but we will be looking at them individually to see how they used.
In this session we looked at trying to create a hatch pattern that would create a random paving pattern and whether this would be achievable using hatches or whether it would be better using tiles. We also looked at creating areas of landscape area for quick planting areas, creating random paving slabs that would be site modifiers, and how we could count areas of planting that were included in a specific area.