In this session, we looked at creating a specific door and window combination by using the window plugin available in Australia and New Zealand (Windoor). We also looked at basic Vectorworks geometry and how to recognize the difference between X, Y, and Z. This led to a discussion about the screen plane, working plane, and layer plane.
- 00:19 We started out by looking at creating a specific window and door arrangement. The required door needed to have four glazed leaves: three sliders opening in one direction and one hinged door opening in the other. The tool that we used is called Windoor. This tool is only available in Australia and New Zealand, but it is a powerful addition to Vectorworks, allowing you to combine windows and doors in the same frame. Vectorworks doors and windows are designed differently; the standard Vectorworks tools require that doors and windows have separate frames. The philosophy is that doors are doors and windows are windows. The philosophy of Windoor is different. It allows you to combine doors and windows of varying heights in the same frame. We spent some time looking at various techniques for combining doors and windows and adjusting their configurations.
- 14:29 We looked at the Reshape tool. This tool is extremely powerful when it comes to reshaping polygons, polylines, and other polygon-based objects. To start with, we looked at the basic concept of the Reshape tool and at how its modes are designed to work. We then moved on to see how we could use the Reshape tool to adjust polygon-based objects.
- 32:46 Understanding the Cartesian coordinate system is important when you are moving objects in Vectorworks. In fact, most computer programs use Cartesian coordinates or polar coordinates to locate and move objects. Therefore, it is extremely important to understand these. You must understand the concept of the X-Y-Z matrix to move objects effectively in Vectorworks. Vectorworks has a three-dimensional grid, which can be shown if you activate it. You also have the option of showing the 3D axis labels, which can really help when you rotate the view.
- 40:44 Following on from the discussion about 3D axes, we discussed the difference between objects on the screen plane, layer plane, and working plane. It is fundamental to understand the difference between these planes so that you can draw quickly in Vectorworks. When you know the difference, it becomes very quick to draw and model in 3D. Because it is so important, we spent a long time looking at these planes and how one uses them in practice.
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