Vectorworks Tip #223 – Plant Tool – Place Multiple Plants by Clicking

image049Use this mode to place several plants. Each click places one plant (one of the group). Double-click to finish. This mode allows you to adjust the spacing between the plants but still have all the plants in one group.

 

Vectorworks Tip #221 – Attributes – Editing Patterns

image047Although patterns are an old technique, they might still be useful. Vectorworks can only present about 64 patterns (due to the size of the palette) but you can edit the patterns that are there. The command is in the Edit menu.

Vectorworks Tip #218 – Stories and Levels – Editing Default Levels

image044If you do not like the names of the standard design layers and levels in your story set up dialog box, you can edit them by clicking on the Edit Default Levels… This dialog box allows you to change the default layer names, level names and level elevations for the current project, but these do not change the overall default layers and levels for every project.

Vectorworks Tip #217 – Attributes – Changing the Colours on Patterns

image043Patterns have a foreground and a background colour and each can be edited separately. Click on the appropriate button to edit the foreground or background colour. This allows you to create other colours by combining the two colours.

Vectorworks Tip #215 – Plant Tool

image041There are two ways to add plants to your plans. The first (and easiest) way to do this is to use the Plant tool. This tool is specifically designed to place plants and it offers 5 different ways to place plants. These different modes should suit most situations. 

Vectorworks Tip #213 – Attributes – Editing Hatches

image040If you want to change the scale of your hatches, use the technique to change the local mapping, then save the locally mapped hatch as a new hatch. If you want to change change the background fill, line colors or line weights, use the Resource Browser to edit the hatch. 

Podcast 215 – Test Yourself Exercise – 7

image039Chapter 7 is an introduction to 3D modeling. 3D modelling is important in Vectorworks (as you will notice from chapter 2). Chapter 7 covered techniques like extrusions, add solid, subtract solid and so on. You can use those techniques to create the bracket showing here.

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SST_1502 – Lighting

Cover ImageLighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.

This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..

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Vectorworks Tip #211 – What is a Plant?

image002A plant in Vectorworks is a special object that has a plan representation, a model (or 3D) representation, and plant data. All these parts are bound together inside the object called a plant. When you place a plant, Vectorworks places all of these parts together in the drawing. This allows you to see the plan view, see the 3D, or create a report that shows the data.

Vectorworks Tip #209 – Attribute palette – Patterns and Printing

image035There is a check box that you have to choose if you want to print the patterns as they appear on-screen. If you don’t choose this option, the patterns will not print the way you want them too. Even when you do choose this option, the sizes of the patterns are a bit hit-and-miss relative to what you see on the screen.

Podcast 214 – Test Yourself Exercise – 6

image038The purpose of chapter 6 is to have an exercise that brings together many of the drawing tools and techniques that you need into one exercise. This exercise is designed to reinforce the flow of tools from start to finish. It will use techniques that you have learned in chapters 1-5.

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Vectorworks Tip #208 – Site Modeling – 2D Polys to 3D Contours

image032If you have a set of 2D polygons that represent contours, you can use the command 2D Polys to 3D Contours from the Landmark or AEC menu. This command will take your set of 2D polygons and convert them into 3D polygons at the appropriate heights. Then you can use these polygons to create your site model. Use this command with polygons that have regular elevation spacings.