The NURBS road is useful for creating a smooth, curving road. It is also very useful in that you can adjust the elevation of each station point. the other road types allow you to edit the start elevation and slope, but the NURBS road is more flexible when editing the elevations.
In this session the attendees wanted to look at modeling a simple greenhouse (Glasshouse). This project is reasonably straightforward and requires the understanding of some 3-D tools and commands. For example, the command used most to create this object is Extrude Along Path… This command is extremely useful for creating objects that follow a path shape.
At the start of the movie this command is covered in detail, using an example that has been troubling one of the attendees (the capping on a balustrade). This part of the movie is useful because it explains the concept behind Extrude along Path. After this we start creating a greenhouse using Extrude along Path, the Push/Pull tool, and the Move By Points tool to create duplicate objects. Another useful technique covered in this movie is the Automatic Working Planes. This concept needs some explanation, so we briefly covered what is the difference between screen plane, layer plane, and working plane.
When users join this web site, it’s possible that they might find the extent of the information on the site daunting. I have been using this site for years (after all, I created it), so I know my way around. But what if you are new? I thought it would be nice (and useful too) to have an online session to show all the new users around.
Many of the plant objects that come standard with Vectorworks have a class structure already. You could call this the default class structure for plants. Generally the outline of the plant is on a specific class (Plants-Component-Outline) the color fill is on a specific class (Plants-Component-Color Fill) and the line work is on a specific class (Plants-Component-Interior Linework). Having parts of the plant on different classes allows you to choose which parts you want to be visible in the various viewports.
This is the trick to make sure you do not tie up your computer when you want to be using it. After you have assigned the lights, cameras, models and textures, and you have used the Render Bitmap tool to check everything, you can set up batch render jobs for your computer to work on while you are out on away from your computer at building site or a meeting or even overnight while you are asleep.
Render Bitmap tool
Adding extra lights makes rendering slower. If you add bluriness to a texture, it will make the rendering take longer as well. This has the effect of locking up your computer for 10 or 20 minutes at a time. This is not a great use of your time and it complicates decisions in regards to rendering. If you need help with textures, refer to the earlier workshop or kindle notes on textures.
The answer is to render small areas of your view with the Render Bitmap tool. When you render an area with this tool, the result is a bitmap. You can leave the bitmap where it is, or you can move it. Sometimes I have several images in the drawing as I try to sort out out the lighting, textures and lighting options.
A Renderworks Style is a way of creating a saved set of rendering preferences, in a way that you can recall these when needed or store them in the library so that you can access these preferences in any project. A Renderworks Style is a resource that is available in the resource browser for importing, exporting and editing. Renderworks Styles are very productive way of keeping your rendering settings easily accessible.
On April 27-29th in Philadelphia, PA., Nemetschek Vectorworks are hosting the Design Summit 2015. This is a fantastic opportunity to get together at a special event with people who share your belief and passion and using Vectorworks. There will be several keynote presentations, breakout sessions that cover specific topics, and engineers and trainers will be available for one-on-one sessions.
This is the rendering option you should use if you want to have the highest quality. This rendering method offers a lot of flexibility, more than any other rendering method. It allows you to control all aspects of the quality allowing you to balance quality with the time you have available.
Levels are a great way to create short walls. You can create a level to control the top of the wall, then set the top bounding of the wall to that level. Any time you need to adjust the height of the walls, all you need to do is to adjust the level and the walls will automatically update.
Final Quality Renderworks
Some people think that this is the best rendering you can get. It is a high quality rendering, but Custom Renderworks can give better results because it has access to more choices. With Final Quality Renderworks you get great quality, but there are no options to play with.
I hardly ever use this rendering mode. It is a step up from OpenGL, and there are no options to choose from, but it offers a shadow option. Remember, you have to have a light source to get shadows.
OpenGL rendering is fast and of a reasonable quality, but it is not the best quality. I sometimes call it quick and dirty, because it is one of the fastest rendering modes, but it is not the most accurate.
These preferences control the options for Hidden Line and Dashed Hidden rendering. The line render options also cover the Sketch Rendering settings.
This is still a rendering mode, and it is the fastest mode to use. You use this mode while modelling, setting up views and so on.
There is more than one way to assign a line type to an object. The first way is to use the Attributes palette. This method requires you to choose line type first, then choose the actual line type required. Some users suggest that this takes too many clicks.
On the view menu is a command called Set 3D View… This command can be used to set up a perspective view, but it does not save the view. In order to save the view you have to create a saved view after setting perspective. While you can use this command to set the view, a more efficient way to set your view is to use the Renderworks Camera. Not only does the Renderworks Camera remember the view, you can use the Visualization Palette to restore the view (much like a saved view) and you can also use the Renderworks Camera to create a viewport. My recommendation is to use the Renderworks Camera to setup your views.
The Walkthrough Tool
The Walkthrough tool is used to walk into and through your model. You can use it from any perspective view but the results are always more pleasing if you set your perspective first.