Use this mode when you want to place multiple plants in a triangular array Vectorworks will use the plant size and spacing from the plant definition, and the plants will be placed orthogonally on the screen. Use the rotate plan tool to rotate the plan to suit the site boundary if you need to.
In this session we looked at how to create a window with a sloping (raking) head and a sloping (raked) sill. It is possible to make a window or windoor object that has a sloping or raking head, but not a sloping or raking sill. If you create a symbol for the 3D component of the window you want, it can be used with the Vectorworks Window (Use Symbol Geometry). This technique cannot be used with Windoor, but you can get around this by adding a dummy window for the schedule. Continue reading
In this session we looked at note databases and how they work with the Callout tool. This includes how to place a callout, how the callout can get the text form a database, how to place the callout as a keynote and how to connect the callout to a legend. We looked at how the note database is structured, how to create your own notes database, how reconcile notes in a file if the notes in the database are updated. We also looked at how to create a series of internal room elevations using a plan viewport.
There are times where you want to change the rotation or the scale of your tile, but just for one object. In this situation you can use the attributes palette to change the local mapping of the tile assigned to the object. You can also use the attribute mapping tool to change the local mapping of a tile on an object.
In this session we looked at as many of the standard tools on the 3D Modelling toolset. Many users do not know what the tools can be used for, so this is the first session (of several) that will look at the tools in detail.
When users join this web site, it’s possible that they might find the extent of the information on the site daunting. I have been using this site for years (after all, I created it), so I know my way around. But what if you are new? I thought it would be nice (and useful too) to have an online session to show all the new users around.
There is a lot of talk about Building Information Modelling (BIM) in relation to architecture, but not a lot of talk about Building Information Modeling in relation to landscape. The principles behind BIM can be used to speed up the production of your landscape projects and drawings.
One of the important aspects of BIM is that you can attach information to objects that may not be printed (non-graphic information). For example, a plant object will have not just its plan representation, it will also have a 3D representation. It can also have plant data attached to it, and you could create your own data and attach that to the plant as well. One of the discussions I have had with landscapers is the ability to attach to each plant the amount of water that it needs for irrigation or being able to attach the embedded energy for each square meter of concrete.
Levels can be used to control the setting out of your slabs (the Z reference level). If you set this up carefully, it can be a very powerful setting to automatically control the height of your ceiling relative to the structural objects.
Lighting is the most important part rendering. I always say that good lighting can make a mediocre model look great, but poor lighting can make a great model look terrible. It’s really important to get good quality lighting on your model.
This manual will be looking at the different types of light sources you can put in your model along with the other lighting options. Putting in the correct light sources and managing them is fundamental to showing your model in the best possible way..
We start out by looking at the lighting options such as environmental lighting, ambient lighting, and background. These are important to give your overall scene the correct tone and shadows. Next we looked at the different types of lights that you can apply to your model. Using the correct lighting and managing it settings is crucial if you want your building is to read correctly. Finally, looked at bringing all of these techniques together to light a scene using a viewport. You could divide lighting into two main components, Lighting Options and Light Sources. Light Sources the lights that you place in the scene to light the project. There are several types of like source that you can add, each one for a different visual effect. Lighting Options control all the other aspects of the scene.
This is a short introduction to the archoncad website. We will be looking at the resources that are here and how to use them. If you are new to my website you may find that this introduction will allow you to get a lot more from this website.
There are several manuals, movies, podcasts and library files here. This webinar will help you to find where things are stored and how they are tagged.
Please register for the Archoncad Website Introduction Webinar on Mar 16, 2015 9:00 AM NZDT at:
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Vectorworks 2015 has the ability to tightly control the the settings for walls and slabs by using Stories and Levels. This does require care planning and setting up in the Stories dialog box and in the wall and slab style dialog boxes. This session looks in detail at setting up the walls, slabs, classes, levels and stories to make sure that the walls and slabs are linked to the levels, and to each other. Continue reading