Vectorworks Tip #208 – Site Modeling – 2D Polys to 3D Contours

image032If you have a set of 2D polygons that represent contours, you can use the command 2D Polys to 3D Contours from the Landmark or AEC menu. This command will take your set of 2D polygons and convert them into 3D polygons at the appropriate heights. Then you can use these polygons to create your site model. Use this command with polygons that have regular elevation spacings.

Vectorworks Tip #207 – Working Planes with Dimensions

image030Sometimes when you place a dimension, the dimension snaps to objects that you are not intending it to. In this image you can see how the dimension has snapped to the front of one object and to the rear of the other giving me a measurement of the distance between the two objects, but not the one I want. If you set your Active Plane to Screen Plane, you can measure the distance between the two objects on the screen plane, which might be the dimension you are looking for.

Vectorworks Tip #205 – Attribute palette – Patterns

image029Attribute palette – Patterns. Patterens are the old way to create hatches. They do not always print the way you think they will, but the top line of patterns are still useful for creating tones. I often use the ones shown in this image.

Podcast 213 – Test Yourself Exercise – 5

image034Chapter 5 was all about organizing information in Vectorworks. It is very important to learn how to use design layers, classes, sheet layers and viewports to create drawings. These concepts are extremely powerful and a fundamental to using Vectorworks effectively. In this exercise you should open up the test file and create the drawing shown.

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Podcast 212 – Duplicate Along Path

This is a great technique for duplicating objects so that they follow a path. You can choose to have a number of objects evenly spaced along the path, or you can choose the spacing between the objects. The objects can be planar or 3D; they will still duplicate along the path.

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cadmovie1501_07 – Stories, Layers and Levels – Part 7

Complex Wall Style

When it comes to creating a more complex wall style, it is very important that you have already created all of the levels that you need. This image shows a more complex wall style already created. You can see the components in the classes I have used to control them.

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cadmovie1501_06 – Stories, Layers and Levels – Part 6

Creating a  Simple Wall Style to use Levels

If you want to create a wall style that uses levels, then you must create all those levels before you start creating your wall style. Your wall style cannot use your levels until you have created them, and if you create your wall styles before you have created your levels, you will have to go back and edit your wall styles.

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cadmovie1501_04 – Stories, Layers and Levels – Part 4

Columns, Stairs and Slabs

Columns have a top bound and a bottom bound – these control the overall top and bottom of the column. There are several choices…

As with the walls and columns, you can use the story settings to control the start and stop of your stairs. But you can only control the top bound and the bottom bound of the stair, you cannot control other parts of the stair like the handrails.

Slabs have Z Ref Level – this is the level that controls the slab datum (usually the top of a slab component).

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Vectorworks Tip #202 – What are Stories?

image026Stories are a collection of settings that control the elevations of your building projects. I used to say that stories are a collection design layers, but with Vectorworks 2015, this is not correct. Stories are made up of design layers and levels and they work in combination to control the elevations for the objects.

cadmovie1501_02 – Stories, Layers and Levels – Part 2

How Layers, Levels and Stories Work Together

There is a hierarchy to the structure of layers, levels and stories. Stories control the overall building setup – the heights between the floors of the building. When you are setting up a project, stories would be the first thing to create.

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cadmovie1501_01 – Stories, Layers and Levels – Part 1

Design Layers and Classes

Design Layers are an organizing concept to help you to develop your designs. You can think of layers as being containers. The design layer contains your design. Some people say “layers are where information is, classes are what information is.”

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Vectorworks Tip #201 – Attribute Palette – Create Hatch from Local Mapping

image025Once you change the mapping on a hatch, you might want to re-use the settings of the hatch again. An easy way to do this is to Create a New Hatch from a Locally Mapped hatch. This command is avaiable from the Contextual Menu (right-click on the hatch).

Podcast 211 – Test Yourself Exercise – 4

image023I am the author of the Vectorworks Essentials Tutorial Manual. I was recently talking to a university tutor that uses this manual with the students. They wanted an exercise that would extend the students’ knowledge of basic tools and commands. At the end of the fourth chapter of this manual the students should be able to draw a simple detail using basic tools and commands, including dimensions and annotation.

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Interactive Workshops January 2015 (1501) – Stories, Layers, and Levels

Cover ImageThese sessions followed the online manual and covered the topic of Stories, Layers and Levels. Design layers have been around for a long time, stories have been around for a few years, but levels are new to Vectorworks 2015. The purpose of these sessions was to cover the topics in the manual and make sure that the attendees understand the concepts. 

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